Unity
Gameplay systems, 2D/3D development, physics, UI, input, animation and prototyping.
GAME DEVELOPER · UNITY
I'm Arshlan Khan, a game developer focused on building interactive experiences with Unity, C#, and a constant obsession with making things better.
A LITTLE ABOUT ME
I'm Arshlan, a game developer who enjoys taking an idea from a rough concept and turning it into something people can actually play.
My main environment is Unity, with C# at the core of my development workflow. I work across gameplay programming, mechanics, systems, prototyping and the practical problem-solving that comes with making a game work outside of a tutorial.
I'm beyond the "just starting out" stage, but I'm still early enough in my career to experiment aggressively, learn fast and build my own style. I'm currently developing my skills through personal projects and building toward larger, more ambitious games.
WHAT I WORK WITH
Gameplay systems, 2D/3D development, physics, UI, input, animation and prototyping.
Game logic, reusable systems, player mechanics and clean gameplay scripting.
3D asset exploration, modelling and supporting the visual side of game development.
Visual editing and asset preparation for game projects and prototypes.
Always expanding the stack — from tools and workflows to new technologies.
SELECTED WORK
ALSO BUILDING SOMETHING BIGGER
Alongside my personal development work, I run Nightwolf Interactive Studios — an independent game studio focused on creating original games and interactive experiences.
PERSONAL PORTFOLIO · STUDIO MENTION